Archive for the 'Compare' Category

2 Refreshment Corner and 2 Casey’s Corner

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Heading toward the castle and closing on the hub, your left hear may sense a joyful piano, your left nostril a  fresh ketchup scent. This Disney signature counter restaurants proudly bares its white and red colors in  two coastal states plus France and Japan : A corner, some hot dogs and plenty of Coca Cola, this article is about the 4 Refreshment Corners style restaurants of the 5 Magic Kingdoms.

The first Refreshment Corner

The first Refreshment Corner

Even though its sponsors and soda fountain style both define those 4 locations as one family, there are 2 different types of “Corners” and 3 different designs.
The first design made of red brick and white wood stood in Disneyland on its opening day.
Over the year the oldest running fast food inside the berm grew very famous for its music. Rod Miller hold its white piano for 30 years before retiring in 2006.

It is smaller than its 3 counterparts but benefit from a large adjacent terrace called Corner Café. Interior is bright red and white, perfect to wait in line for your refreshment.
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The other unique design is in Asia where sits the other Refreshment Corner. Red brick and wood all along but with a major twist. Being a “corner” in Tokyo Disneyland binds you to World Bazaar’s canopy, and so that particular Coca Cola vendor leans right on it as if it was part of support. Like the venue opposing it, it harbors an impressively rich spiral stair enclaved in a giant gazebo. This impressive piece of craftsmanship acts as a little turret towering Corner’s terrace. The theme and feel is very similar to its homonymous sister from California, as only one corner room circles its massive pearly white counter.

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But the 2 last corners from France and Florida not only share a name, they share a particular theme. And this theme is non other than early America’s most popular sport: baseball. Those 2 Casey’s Corner, both colored in lemon yellow welcomes visitors in the familiar counter centered room but have some extra space. Passing the counter on the hub side is another room dressed like a sport’s fan room from the past.

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Magic Kingdom's Casey's counter.

When Refreshment Corners can only sit guests on their respective terrasse, Casey’s Corners give theirs an indoor option, decorated with flags, signed collectibles and Corner’s distinctive Coca Cola luminaires.

the Backroom from both Caseys Corners

the Backroom from both Casey's Corners

All next to the hub, the 4 Corners do square its circle by completing its swarmy joyful atmosphere for no matter when you visit them, their terraces are always packed with hot dogs cravers. Every way seems to lead to them…

Because, Refreshment Corners, Casey’s or not simply and lively appeal to the top american fan groups: Baseball fans, Coke fans and Disney fans.

CREDITS & RESSOURCES

Disneyland Paris – From Sketch to Reality for the backroom shot. The book is available on Alain’s blog Disney and More.
Flickr user DisneyPrincess71

3 Fire Stations

They may not really secure any Kingdom they inhabit but each of them has a unique purpose and style, from the founder’s appartment Fire House, to the Firemen store… This article is about the 3 Fire Stations of the 5 Magic Kingdoms!

3 Fire Stations but only 2 design.

The first Fire Station ever build was of course in Disneyland.
Walt Disney had enclaved his privates appartements in there, just above the garage. They were to be used on the man’s ’saturday’s’ strolling and monitoring…
Then came along the second Kingdom to be build, and it naturaly came with a different Fire House to go along with that new kind of  Main Street.
The 3rd Fire Station was built in 2005 when Hong Kong opened its Main Street as a faithful replicate of the Original.

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Both Fire Department share the red brick and pinnacle look as well as their disposition on Town Square, for those three are both attached to their respective City Hall.

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But none of the 3 Kingdoms equipped with a fire brigade use it the same way.

Magic Kingdom’s Engine Co. 71 shelters a store where young and adults can buy goods related to our beloved firefighters.

Disneyland and Hong Kong Disneyland’s share the same name and look but serve different purposes. The first Disneyland Fire Dept. 105 is a simple exhibition of a horse powered fire engine. Guest can pose for pictures and feel the different tools hung on the walls. The second Fire Dept. 105 is used as a stroller and wheelchair rental office idealy located right by the City Hall.

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So 2 designs, 2 names, 3 functions but then again what about those 2 Kingdoms striving without fire protection ?

Tokyo Disneyland’s lacking doesn’t come as a surprise for its very own World Bazaar’s layout rules out any chance for stand alone structures.

The only mension of a Fire Dept. in Disnyeland Paris are painted on some Main Street windows. It may come as a shock to read in this article that the French Kingdom doesn’t have its own Fire Dept. Honestly most visitors could swear they’ve seen it ! What most Disney fans mistook for a Fire Dept. there is a piece of Imagineering dressed in red bricks, topped by a pinnacle, and proudly sitting right on Town Square.

It has everything of a Kingdom’s Fire House but the name. Main Street Transportation Co. serves as a counterpart for the other park’s Fire Houses but was themed differently. Obviously to better suit the automobile twist given to the European Main Street.

This is not a Fire House.

This is not a Fire House.

CREDITS & RESSOURCES

  • Magic Kingdom’s Engine Co. 71’s picture – unfairly cropped – is from Brian from www.bigbrian-nc.com, Flickr user bigbrian-nc
  • Stroller & Wheelchair sign pictures is from Flickr user xWIZEx World Tour.
  • Thanks to Jorn for pointed out Paris’ window painting, check out his comment for more info !

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4 Big Thunder Mountain

It is the jewel of most Magic Kingdoms and always its most popular attraction. Kids and Parents both enjoy one of the still longest roller coaster among every Disney Theme Parks, this article is about the 4 Big Thunder Mountain of the 5 Magic Kingdoms.

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The correct title should have been 2 Big Thunder Mountain and 2 Big Thunder Mountain Railroad. The last two creations of this great park Franchise dropped the ‘railroad’ due to their non-anglophone audience.
But why a Railroad ? Here comes the modest history fix.
Thunder Mesa, as Big Thunder surroundings will be called 23 years later in Paris, was supposed to be a big part of Walt Disney World’s Magic Kingdom Phase 2. This Marc Davis initiative called Western River Expedition was supposed to host a Pirates-like western themed attraction, a mine train ride, and other little pluses.
Concept Art

Thunder Mesa Concept Art

But when Florida visitors started asking why there wasn’t a Pirates of the Carribean in Walt Disney World, management hurrily added it to Phase 2 plans and rubbed out its then useless western-like counterpart.
Western River, along with its mine town Thunder Mesa was scrapped.
Years later Tony Baxter started working on a now stand-alone Mine Train ride and used Marc Davis’ Thunder Mesa concept to inspire the design we all now today. It was the first Disney attraction to use computer technologies and it openned in California in september 1979, in Florida the following year, in Tokyo  in 1987 and on Disneyland’s Paris opening day in 1992.
Paris' Mountain is an Island (Disneyland Paris - From Sketch to Reality)

Paris' Mountain is an Island (Disneyland Paris - From Sketch to Reality)

We could start by the similitudes in saying that the tracks are for the three first attractions somehow similar. The tracks have been lenghened a bit for the Magic Kingdom Park and then copied from it for Tokyo at the exception of the ending which, there, have the guest ride around the station before reaching it. In Disneyland Paris, due to the particularity of this one, it had to be rethought.

You see, In Paris, when it was decided that the Tom Sawyer Island climbing and treking experience, instead of sitting in the midle of Rivers of America would be relocated to Adventureland under a whole new themeing, the Imagineers had plenty of room for Big Thunder. They placed it right in the middle of Rivers of the Far West (as it is called there). Yep, in Paris, Big Thunder is more than a mountain, it’s a whole island. So the tracks had to be adjusted because the entrance and queue area could not be on the island, it had to be across the river, on the dry bank so guests could embark paddle-free.

The french ride starts with a long tunnel that goes below the river and on the mountain. When you’re out again, it is layed in a similar fashion that in the others parks. You climb up the track slope passing by the geiser down below, under the water fall and down with screamers !
Then what follows is pretty much the same in every Thunder Mountains, you stay outside for a few curves, then climb up in the outdoor passing a cabin and a goat, down again for some speedy tracking, high and down, and inside for a new climbing up underneath some threatening rocks. Then you’re out and waving at the people waiting in lines before all engine stops and you look at your partner in amazement.

That’s the universal story line of every Big Thunder Mountain.

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The Parisian track configuration does make the ride longer though. It’s almost 4:00 in Disneyland Paris, against between 3:15 and 3:40 in the three other locations. Note that the famous Dinosaur ribs you fly through at the end is only absent in Disneyland Paris, because of its finale being “back to the dark tunnel (for what seems an eternity of black light streaking bats) and out for the station”.
In Anaheim the little scale tricking houses of Rainbow Ridge which used to theme the loading area of the defunct Mine Train Through Nature’s Wonderland area are still present but nowaday you ride pass them approaching the unloading station.
Rainbow Ridge by Flickr user Trader Sam

Rainbow Ridge in Disneyland by Flickr user Trader Sam

Another difference is the rockwork. It is inspired from the hoodoos of Utah as the three other mountains owe their look to the Monument Valley butes. This makes Disneyland’s a rounder and more cartoonesque mountain.  General shape remain equivalent in every Kingdom. In Eastern or Western Kingdoms, Big Thunder Moutain shall always be a giant rocky peak to the sky from which rushes out toyish train cars.
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Two train sets.

Two train sets.

In the american and asian Kingdoms, they indeed bare this very familliar plastic looking, cheese sauce-yellow (more brownish in Tokyo and Orlando) wagon with a black railing for bracing and screaming. This design is to remind of the ‘Mine Train through Nature’s Wonderland’s. In Disneyland Paris, the Imagineers wanted the train to look more real, and chose darker color scheme of brown and green. The wood casting also serves realism.
In the distance is how a decent Disney mountain should shine. In term of disposition inside the parks, Big Thunder usually sits by the bank, and act as a magical Frontierland background. Only Paris, where  it was designed along with its whole Kingdom, was it given the role of Frontierland centerpiece.
In matter of crowds in every 4 locations, this is one of the most popular rides of its Kingdom. Lines can easily reach the 3 figures ‘from this point’ sign on busy days. Understand it’s a mild coaster that evey member of the family bold and less bold can ride with not too many butterfly in the stomach. It’s longer than any other Disney coaster and it’s always as fun !
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As a result queue have been a thourough concern. Among the 4 there are two types of queueing area, the california weather one and the precipitation/burning sun weather ones. In Anaheim the  queue are for most of its part uncovered and consists of walking through rocks and western props along with trekking underneath the tracks until you walk the stairs up to an elevated station. In Orlando,  Tokyo and Paris, large barracks have been joined together so you can spend most of the line protected from those 3 locations’ continental weather. Along the queue you can spot the train not so distant in Tokyo but very far in Disneyland Paris through those square openair windows.
Then in those 3 locations you have to walk down the stairs as the trains depart from beneath the main building.
No matter where is encountered the most famous Disney mountain, Big Thunder is always welcomed as the most successful attraction of its Kingdom ! It has the greatest length, the greatest outdoor theming and a thrill perfectly tuned for guests of all ages, even coaster-shy.

Their surrounding vista make each riding unique and worth the line. Now change the location, and disposition inside the park : a whole different Big Thunder experience !
So next time you visit a new Kingdom, make this line, for this is sure gonna be a whole new Big Thunder Mountain  !
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CREDITS & RESSOURCES

Disneyland Paris – From Sketch to Reality : The book is currently unavailable but check out its author’s Blog Disney and More.
The Great Widen Your World where you can learn more on the Western River Expedition and Walt Disney World history.
Amazin Big Thunder Simulator: http://www.sims.themagical.nl/
(check their other simulators)

3 Haunted Mansion and 1 Phantom Manor

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There is the genuine idea of a ghost house; it involves animated skeletons reaching out in the dark, fluorescent matter dropping on your face, taped laughter and of course the never ending rolling barrel. But all of those were replaced 40 years ago by a stretching room, a pepper ghost banquet, Mrs. Leota, and some carriages called Doom Buggies. For all of those who once stepped into one of those 4 Kingdoms, the genuine idea of a ghost house changed forever.

This article, is about the 4 Haunted Mansion attractions of the 5 Magic Kingdoms.

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Marc Davis' famous concept art.

Famous early concept art.

Before we enter into that icy hallway, here is a quick history catch-up. This “ghoul house” is one of those attractions that Walt only saw in their early stage. When he inaugurated New Orleans Square in 1956, the Haunted Mansion was just decor, an empty colonial house sitting by the river that was to be turned eventually into a walk-through “museum of the weird”. Later on it was decided that the house would be an elaborate ride rather than a mere exhibit.
And so the original Mansion, after six years of being an empty soul, opened in 1969. Later, Mansions or Manor would always be built as an original attraction.
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Three of them are named Haunted Mansion to denote the impoverished usual haunted houses. Because those are big, lavishly decorated and quite neat from the outside, they are truly mansions after all! Only Europe got a different name: Phantom Manor. Again in a worry of international understanding the word “Phantom”, recognizable by many non-English speakers (Fantomes, Fantasmi, Fantasma etc…) was chosen so people could associate it with ghosts easily. And “Manor” was preferable to “Mansion” which for the untrained tongue can be quiet a hassle to pronounce.

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It terms of location, well those 4 Mansions and Manor are kind of a unique quartet – for in each Kingdom they haunt, none are placed in the same land.
In Disneyland, it sits at the end of New Orleans Square. In Walt Disney World, at the end of Liberty Square. In Disneyland Paris, at the end of Frontierland — and in Tokyo, well, right in the middle of Fantasyland. This can seem curious (especially for the latter), but they all blend harmoniously in their respective lands, thanks to their perfectly imagineered exteriors. Only designed for 4 Kingdoms, for Tokyo’s is only its Floridian sister’s faithful replica.
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Psycho's own manor

Psycho's own manor

The pictures speak better themselves, but we can talk about the antebellum original Mansion, in sync with the feel of New Orleans Square. Its outside looks brand new for Walt only wanted her rotten inside.

Further east, Walt Disney World’s and Tokyo Disneyland’s shared Mansions are built as a Dutch inspired manor that echoes Liberty Square historical inspiration, as well as the storybook castle atmosphere of Fantasyland. Again their red bricks look freshly cemented.

Disneyland Paris’ Manor bears a younger design reflecting more recent popular shivers: the movies (think Hitchcock). That one is not made of the freshest timber. For this residence, Disney dropped the Neat Outside/Spooky Inside rule to let Phantom Manor look morbidly worn out and abandoned.

We have to mention the gardens because they are generally where you stand in line, while the cemetery is where you exit. The Phantom Manor line gets you up its hillside garden, passing its gazebos, statues and fountains, and finishes above its terrace dominating Frontierland. It then exits to its cemetery (again lucky Paris gets the biggest graveyard of the four).
Florida’s Mansion has you pass its foreyards, and straight underneath the covered walkway connecting the entrance. Disneyland lets you enjoy its garden on the side of the house where you can admire the numerous graves of its not so small cemetery. Tokyo also gives a walk in the side garden and then underneath a covered passage very similar to its Floridian counterpart.     

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As soon as guests are done scrutinizing their front yard, Haunted Mansions all swallow them through the process of a stretching room… The gallery of eye candy art pieces and heavy drapery are also very similar throughout the Kingdoms, but in Disneyland where the attraction, being the first one, didn’t get the lavish double stairway and its supersize window. Instead, you board the buggies in an extravaganza of chandeliers.

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Layout of Anaheim (left) and Orlando/Tokyo (right) Courtesy of grimghost.com

Once you’re riding the buggies, every Mansion is split into 4 main acts.

First, the house’s hallways where wallpaper eyes glow in the night, after which corridors stretch to infinity (unless you’re visiting Florida). There before the endless corridor, you lose yourself into a maze of Escher-esque stairways. Lots could be said about this Floridian exclusive but such a green addition shall not be spoiled.

A model is not a spoil !

A model is not a spoil !

Then, Mrs. Leota welcomes her guest with her own little performance. Objects are flying all over but only since the 2000s is the famous fortune teller floating high in her orb. Only in Paris she doesn’t because there, the effect is not a projection on a globe, but a projection from within the globe. This powers the illusion but grounds the orb on its wobbly table.

After that lays down below the most striking haunted scenery. The buggies are always riding way above the banquet room, which gives it all its grandeur. Even though the room layout is always the same, many differences emerge even though you would have to do the 4 Mansions within one week to catch any of them.

Away from the banquet and the buggies will rotate and let you glide reverse into the Mansion’s final act; the bouquet finale of ghouls and illusion tricks. In the 3 Mansions it’s one big cemetery inhabited by ghosts and skeletons, but in the Manor this final scene has been split into two. Therefore, only there do you conclude your journey in a western style ghost town which extends the ride length to an all Kingdoms record. All the killing effects and morbid gags of the previous mansion have therefore been reused and ‘westernized” to better match Manor’s Frontierland theme.

Only Anaheim and Tokyo get the famous Holliday redo

Only Anaheim and Tokyo get the famous Holliday redo

And so one recently got the best technical remake ever, another one gained from the grand splurging days of EuroDisney, both get Skellingtonized once a year and one even got to be part of the dreamy facades of Fantasyland — but they all share this prevailing excellence of effects, theme and storyline.

For since the earliest of fairs and amusement parks very few of them didn’t include a “haunted place”. And so when Disney had to add its own version to this used and abused market, guests didn’t expect much amazement, especially after having been told about some museum… And yet, after the very first years haunting their locations they established a new and still unmatched standard that would redefine and somehow kill the once unchallenging business of ghost houses.

Or Haunted Mansions as we more commonly call them these days…

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CREDITS & RESSOURCES

Dan Gibson for his very helpful grammar check.

Grimghost for those amazing layouts

DoomBuggies.com

A Musical History of Disneyland

The Disneyland Encyclopedia by Chris Strodder

5 Parade Routes

Everybody knows its home park parade route by heart, being able to define the best spot to watch it, or the best short cuts to avoid it, but what about the other parks ?
What about the 5 Parade Routes of the 5 Magic Kingoms ?

Disneyland (above) being the first parade hosting park bares a pretty simple route, from the east side of It’s a Small World straight to Main Street and Town Square.

Walt Disney world is kind of unique in its Parade path. This is the only parade to curve along the Rivers of America, making the night parades (Presently Spectromagic) magically reflect in the waters. The route is gonna be altered though, due to Liberty Square bridge being refurbished.
Tokyo with its now very famous Canopy couldn’t really let the floats parade down their covered World Bazaar. So this one starts from Fantasyland like in Paris and Anaheim and ends up in… Fantasyland as well, or a few yards beaten off from Tomorrowland. Because of this very unique route, the parade doesn’t clog up the park like in the other Kingdoms.

Paris’ route is pretty much inspired by Disneyland’s original. East side of It’s a Small World, all the way down to Town Square. We can note that the Fantasy Festival Stage outdoor theater which sits right by Sleeping Beauty Castle has been designed to let the parade float between its stage and seating rows. Making it the premium spot to watch the show on the only parade bleachers of the 5 Magic Kingdoms.

Finally, Honk Kong gets pretty much the same route as Anaheim and Paris. With no particular info to discuss.
Which makes really three very different parade routes for the 5 Kingdoms, the orignal route being always picked first hand when possible. One thing sure, beside presend day Spectromagic, it always ends up in Main Street or it’s not a Kingdom’s Parade !